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Solve it with Elmo, Abby and Super Grover 2.0 [Review]

Disclaimer: I was sent a copy of Solve it with Elmo, Abby and Super Grover 2.0 for review as a Leapfrog Parent. All opinions expressed are entirely my own.

Mikey has always loved to build things, using blocks and shapes of all kinds to build towers has been one of his favourite activities for quite a long time. He also enjoys solving puzzles, especially on the various video games that he likes to play. This kind of play has more recently translated into a talent with numbers and scientific concepts, he loves to discover how things work.

Add his love of various STEM (Science, Technology, Engineering, and Mathematics) concepts to the fun and silliness of Sesame Street characters and we have a game that he absolutely adores.

Leapfrog teamed up with Sesame Street to create Solve it with Elmo, Abby and Super Grover 2.0. The game contains three missions where you use your powers of observation and investigation to help Elmo, Abby, and Super Grover 2.0 solve various problems (one mission where you end up driving a go-cart full of chickens gave us a lot of giggles).

As well as the three missions, there are videos to watch that will help you complete the missions and also stickers to collect. Completing the missions requires you to solve problems involving using levers for launching, and experimenting with weight and balance. After completing a mission you will be given either a sticker or a piece to build Super Grover 2.0’s Mysterious Mega Machine, Mikey was super excited to gradually collect all of the pieces to build the machine and see what it does.

The game is designed for ages 2 – 5 (PreK – Kindergarten) and like other Leapfrog games it tailors itself to your child’s ability. Mikey is at the very top end of the age range and given his already existing interest in math and science he did find the game a little easy. That didn’t remove any of the enjoyment for him though, he has been playing it since it arrived in the mail last week.

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As with other Leapfrog games, with purchase of the game cartridge you get a pull-out that has further activities you can do to expand upon the concepts used in the game. Mikey and I decided to build a small car based on his favourite of the missions in the game. We used a tissue box, decorated with construction paper, and cut holes in the box for the axle.

Mikey pushed a straw through each hole to act as the axle and set about making his wheels. After some discussion, he decided that the wheels needed to be round so that the car could roll. He traced around a jar onto some cardboard, cut out his round wheels, decorated them, and attached them to the car. He’s taken apart and put together the car several times to investigate how the wheels and axles function together!

Visit the Leapfrog Parents website for lots more ideas and activities you can do with your kids.

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Disclaimer: I was sent a copy of Solve it with Elmo, Abby and Super Grover 2.0 for review as a Leapfrog Parent. All opinions expressed are entirely my own.